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dc.contributor.authorTheng, Yin-Leng
dc.contributor.authorSaputra, Dian
dc.contributor.authorGoh, Dion
dc.contributor.authorFoo, Schubert
dc.contributor.authorChaudhry, Abdus Sattar
dc.contributor.authorNa, Jin-Cheon
dc.contributor.authorKhoo, Christopher
dc.contributor.authorTan, Margaret
dc.contributor.authorWu, Paul
dc.contributor.authorHalim, Abdul
dc.contributor.authorLek, Likeng
dc.contributor.editorKhoo, C.en_US
dc.contributor.editorSingh, D.en_US
dc.contributor.editorChaudhry, A.S.en_US
dc.date.accessioned2007-05-22T00:00:01Z
dc.date.available2010-06-18T23:41:33Z
dc.date.issued2006en_US
dc.date.submitted2007-05-22en_US
dc.identifier.citationRELOMS: Designing for effective use and reuse of learning objects for e-learning systems 2006, :160-163en_US
dc.identifier.urihttp://hdl.handle.net/10150/106142
dc.description.abstractThere is a serious lack of conceptual clarity in the definitions and uses of learning objects, resulting in design and usability problems in current e-learning systems. The paper proposes ReLOMS, prototype reusable learning objects management system, being implemented to address the problem of usability and reusability of learning objects in e-learning systems.
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherSchool of Communication & Information, Nanyang Technological Universityen_US
dc.subjecte-learningen_US
dc.subjectreusable learning objectsen_US
dc.subjecte-learning systemsen_US
dc.subjectDistributed Learningen_US
dc.subjectDigital Librariesen_US
dc.titleRELOMS: Designing for effective use and reuse of learning objects for e-learning systemsen_US
dc.typeConference Paperen_US
refterms.dateFOA2018-06-19T04:42:56Z
html.description.abstractThere is a serious lack of conceptual clarity in the definitions and uses of learning objects, resulting in design and usability problems in current e-learning systems. The paper proposes ReLOMS, prototype reusable learning objects management system, being implemented to address the problem of usability and reusability of learning objects in e-learning systems.


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