Surviving The Virtual: Crafting A New Form Of Theater For The Digital Age
dc.contributor.author | Ford, Vanessa Anne | |
dc.creator | Ford, Vanessa Anne | en_US |
dc.date.accessioned | 2011-12-05T14:12:29Z | |
dc.date.available | 2011-12-05T14:12:29Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.uri | http://hdl.handle.net/10150/193282 | |
dc.description.abstract | This thesis proposes a new genre of theater that combines participatory and interactive narratives with virtual reality technologies and traditional theatrical elements to create a form that is capable of responding to the growing desire for interactive entertainment mediums. A series of participatory narrative events, including traditional theater productions, interactive narrative/drama and role-playing games, are analyzed for their potentialities and limitations. These elements are then used to respond to scholarly writings concerning the problems of participatory narrative forms. From this analysis conclusions are drawn about the necessary elements needed to create this new genre of theater, termed interactive virtual theater, or IVT. The elements are then synthesized into a hypothetical picture of what the IVT of the future might look like. | |
dc.language.iso | EN | en_US |
dc.publisher | The University of Arizona. | en_US |
dc.rights | Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author. | en_US |
dc.subject | participatory | en_US |
dc.subject | interactive | en_US |
dc.subject | actor | en_US |
dc.subject | theatre | en_US |
dc.subject | virtual | en_US |
dc.subject | digital | en_US |
dc.title | Surviving The Virtual: Crafting A New Form Of Theater For The Digital Age | en_US |
dc.type | text | en_US |
dc.type | Electronic Thesis | en_US |
dc.contributor.chair | Dickey, Jerry | en_US |
dc.identifier.oclc | 137355898 | en_US |
thesis.degree.grantor | University of Arizona | en_US |
thesis.degree.level | masters | en_US |
dc.identifier.proquest | 1543 | en_US |
thesis.degree.discipline | Theatre Arts | en_US |
thesis.degree.discipline | Graduate College | en_US |
thesis.degree.name | MA | en_US |
refterms.dateFOA | 2018-08-24T16:58:24Z | |
html.description.abstract | This thesis proposes a new genre of theater that combines participatory and interactive narratives with virtual reality technologies and traditional theatrical elements to create a form that is capable of responding to the growing desire for interactive entertainment mediums. A series of participatory narrative events, including traditional theater productions, interactive narrative/drama and role-playing games, are analyzed for their potentialities and limitations. These elements are then used to respond to scholarly writings concerning the problems of participatory narrative forms. From this analysis conclusions are drawn about the necessary elements needed to create this new genre of theater, termed interactive virtual theater, or IVT. The elements are then synthesized into a hypothetical picture of what the IVT of the future might look like. |