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dc.contributor.advisorRaval, Sureshen_US
dc.contributor.authorScott, Ronalden_US
dc.creatorScott, Ronalden_US
dc.date.accessioned2011-12-06T13:19:55Z
dc.date.available2011-12-06T13:19:55Z
dc.date.issued2005en_US
dc.identifier.urihttp://hdl.handle.net/10150/194689
dc.description.abstractThis dissertation argues that in industrial society technology is not merely an immaterial, abstract set of machines but instead has a rhetoric all its own. This rhetoric of technology consists of myriad elements, ranging from cultural conversations about machines and the engineering principles from which they're derived to class relationships naturalized by industrial structures.In the United States, the rhetoric of technology focuses on individuals, creating cults of personality that embody an otherwise abstract entity. This dissertation asserts that these cults focus on specific components of the process of technological development, represented as inventors, engineers, and hackers.The bulk of the dissertation explores the creation and continuation of these cults in American popular culture. Specifically, it examines how these representations are used in the science fiction pulp magazines, published from 1926-1949. Each cult has a period of ascendancy followed by a lessened importance in the rhetoric of technology, and these ebbs and flows are thoroughly represented in the pulps.Each of these cults has its own chapter, with Chapter 1 focusing on the history and definition of the term 'rhetoric of technology' and Chapter 5 examining ways to teach the rhetoric of technology in the college classroom. Chapter 2 focuses on inventors; Chapter 3 examines engineers; and Chapter 4 traces the beginnings of hackers.
dc.language.isoENen_US
dc.publisherThe University of Arizona.en_US
dc.rightsCopyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.en_US
dc.subjectrhetoric of technologyen_US
dc.subjectscience fictionen_US
dc.subjectpopular cultureen_US
dc.titleAnd Consumption For All: The Science Fiction Pulps and the Rhetoric of Technologyen_US
dc.typetexten_US
dc.typeElectronic Dissertationen_US
dc.contributor.chairRaval, Sureshen_US
dc.identifier.oclc137354648en_US
thesis.degree.grantorUniversity of Arizonaen_US
thesis.degree.leveldoctoralen_US
dc.contributor.committeememberWhite, Susanen_US
dc.contributor.committeememberMcAllister, Kenen_US
dc.identifier.proquest1255en_US
thesis.degree.disciplineEnglishen_US
thesis.degree.disciplineGraduate Collegeen_US
thesis.degree.nameAuDen_US
refterms.dateFOA2018-09-03T19:10:39Z
html.description.abstractThis dissertation argues that in industrial society technology is not merely an immaterial, abstract set of machines but instead has a rhetoric all its own. This rhetoric of technology consists of myriad elements, ranging from cultural conversations about machines and the engineering principles from which they're derived to class relationships naturalized by industrial structures.In the United States, the rhetoric of technology focuses on individuals, creating cults of personality that embody an otherwise abstract entity. This dissertation asserts that these cults focus on specific components of the process of technological development, represented as inventors, engineers, and hackers.The bulk of the dissertation explores the creation and continuation of these cults in American popular culture. Specifically, it examines how these representations are used in the science fiction pulp magazines, published from 1926-1949. Each cult has a period of ascendancy followed by a lessened importance in the rhetoric of technology, and these ebbs and flows are thoroughly represented in the pulps.Each of these cults has its own chapter, with Chapter 1 focusing on the history and definition of the term 'rhetoric of technology' and Chapter 5 examining ways to teach the rhetoric of technology in the college classroom. Chapter 2 focuses on inventors; Chapter 3 examines engineers; and Chapter 4 traces the beginnings of hackers.


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