Show simple item record

dc.contributor.authorSandusky, Susan
dc.date.accessioned2015-06-03T18:49:00Zen
dc.date.available2015-06-03T18:49:00Zen
dc.date.issued2015en
dc.identifier.urihttp://hdl.handle.net/10150/556222en
dc.description.abstractGamification in education is an up and coming idea. This paper will look at what gamification is and the effects of gamification on student motivation, homework, and assessment. Intrinsic and extrinsic motivation is discussed and the effects gamification has on both types. Learners use intrinsic motivation when first completing a gamified lesson, however, some learners turned their motivation to extrinsic motivation after a period of time. The future of gamification in e-learning is also, although brief, discussed.
dc.language.isoen_USen
dc.publisherThe University of Arizona.en
dc.rightsCopyright © is held by the author. Digital access to this material is made possible by the UA South Educational Technology Graduate Program and the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.en_US
dc.subjectgamificationen
dc.subjectEducationen
dc.subjectgamification in educationen
dc.titleGamification in Educationen_US
dc.contributor.departmentUA South Educational Technologyen
dc.description.collectioninformationThis item is part of the Educational Technology Graduate Papers collection. For more information about the Educational Technology Program at the University of Arizona, visit http://edtech.arizona.edu/. Email repository@u.library.arizona.edu with questions about items in this collection.en_US
refterms.dateFOA2018-09-08T12:24:57Z
html.description.abstractGamification in education is an up and coming idea. This paper will look at what gamification is and the effects of gamification on student motivation, homework, and assessment. Intrinsic and extrinsic motivation is discussed and the effects gamification has on both types. Learners use intrinsic motivation when first completing a gamified lesson, however, some learners turned their motivation to extrinsic motivation after a period of time. The future of gamification in e-learning is also, although brief, discussed.


Files in this item

Thumbnail
Name:
GamificationinEducation.pdf
Size:
167.6Kb
Format:
PDF

This item appears in the following Collection(s)

Show simple item record