Little Garden: A Postmortem for an Interactive Project for Children's Hospitals
Author
Shi, ZuomingIssue Date
2015Advisor
Gniady, ChrisMorrison, Clayton
Metadata
Show full item recordPublisher
The University of Arizona.Rights
Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.Abstract
Little Garden is an endless survival game that utilizes the Microsoft Kinect as its only input method. The game started near the end of the Spring 2014 semester as an interactive display to be installed at University of Arizona Medical Center, Children's Ward. Currently, an instance of the game is installed in the ward. Among the unique challenges facing this project is its intension as a public display, the unique location of the Children's Hospital, and utilization of Microsoft Kinect as the input method. This paper details the design process behind the game, obstacles encountered during production, the result of the project, and lessons learned during the process.Type
textElectronic Thesis
Degree Name
B.S.Degree Level
bachelorsDegree Program
Honors CollegeComputer Science