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dc.contributor.authorDakshinamoorthy, Kartik
dc.date.accessioned2016-02-22T22:18:03Zen
dc.date.available2016-02-22T22:18:03Zen
dc.date.issued2000en
dc.identifier.urihttp://hdl.handle.net/10150/596955en
dc.description.abstractArchitecture, whether physical or virtual, is the expression of society as a meaningful space. Physical and virtual architecture have their own constraints and context, yet both use architectural organization as a way to order forms and spaces in the environment. Both strive to create meaningful place by defining space [1]. Virtual architecture embodies and expresses values of society in electronic form, with polygons, vectors, and texture maps. This virtual realm enables the designer to deny the physics of time, space, light, and materials and is accessible via computer and human -interface technology anywhere [2]. Virtual Reality, as the ultimate dynamic generation of spatial representations, can be purposefully integrated in the metamorphosis of permanent solid architecture into dynamic representations. The research proposes to achieve an understanding of Virtual Reality and its possible implications on architecture [3]. The role Virtual Reality will play in society in general, and architecture in particular, in the more distant future and Will architects influence the development of Virtual Reality, and if so, how?GOALS Define Virtual Reality Show where VR is heading through an understanding of its gradual evolution. Discuss the technical issues involved in the development of VR technologies. Recent applications of VR technology in architecture. Explore potential future applications of VR technology in architecture. VR technology can be used as a medium for interactive, adaptive and team design in architecture in the future. Architecture could potentially be drastically reshaped by Virtual Reality, and this in turn could reshape VR technology. This will require people who understand the psychological effects of (computer) spaces on people inside them - architects are equipped with such an understanding. Architects as designers of Virtual Worlds /Environments will be required to make these environments rich, interesting and engaging places.
dc.language.isoen_USen
dc.publisherThe University of Arizona.en
dc.rightsCopyright © is held by the author. Digital access to this material is made possible by the College of Architecture, Planning, and Landscape Architecture, and the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author or the department.en
dc.titleVirtual Reality as the Ultimate Representation (and Beyond)en_US
dc.typetexten
dc.typeReport-Reproduction (electronic)en
dc.contributor.chairMatter, Freden
thesis.degree.grantorUniversity of Arizonaen
thesis.degree.levelmastersen
dc.contributor.committeememberMatter, Freden
dc.contributor.committeememberRald, Carlen
dc.contributor.committeememberBlazquez, Oscaren
thesis.degree.disciplineArchitectureen
thesis.degree.nameM.A.en
dc.description.noteCollege of Architecture provided copy for digitization.en
dc.description.collectioninformationThis item is part of the College of Architecture, Planning, and Landscape Architecture Master's Theses and Reports collections. For more information about items in this collection, please contact the UA Campus Repository at repository@u.library.arizona.edu.en
refterms.dateFOA2018-08-16T01:06:04Z
html.description.abstractArchitecture, whether physical or virtual, is the expression of society as a meaningful space. Physical and virtual architecture have their own constraints and context, yet both use architectural organization as a way to order forms and spaces in the environment. Both strive to create meaningful place by defining space [1]. Virtual architecture embodies and expresses values of society in electronic form, with polygons, vectors, and texture maps. This virtual realm enables the designer to deny the physics of time, space, light, and materials and is accessible via computer and human -interface technology anywhere [2]. Virtual Reality, as the ultimate dynamic generation of spatial representations, can be purposefully integrated in the metamorphosis of permanent solid architecture into dynamic representations. The research proposes to achieve an understanding of Virtual Reality and its possible implications on architecture [3]. The role Virtual Reality will play in society in general, and architecture in particular, in the more distant future and Will architects influence the development of Virtual Reality, and if so, how?GOALS Define Virtual Reality Show where VR is heading through an understanding of its gradual evolution. Discuss the technical issues involved in the development of VR technologies. Recent applications of VR technology in architecture. Explore potential future applications of VR technology in architecture. VR technology can be used as a medium for interactive, adaptive and team design in architecture in the future. Architecture could potentially be drastically reshaped by Virtual Reality, and this in turn could reshape VR technology. This will require people who understand the psychological effects of (computer) spaces on people inside them - architects are equipped with such an understanding. Architects as designers of Virtual Worlds /Environments will be required to make these environments rich, interesting and engaging places.


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