DISTRIBUTED INTERACTIVE SIMULATION PROVEN IN FLIGHT TEST AIRCRAFT TRACKING
AuthorHoefener, Carl E.
AffiliationInterstate Electronics Corporation
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Collection InformationProceedings from the International Telemetering Conference are made available by the International Foundation for Telemetering and the University of Arizona Libraries. Visit http://www.telemetry.org/index.php/contact-us if you have questions about items in this collection.
AbstractWith the decline in military budgets worldwide, the need for ever more effective training is becoming apparent. The size of the armed forces is being reduced, so the remaining members have to be trained to be more effective and efficient in doing their jobs. To improve effectiveness and efficiency of performance, military training needs will be increased. Our largest training costs will be in pilot training because of the high cost of keeping aircraft in the air. When we look at the cost of training a pilot to operate in a multiplayer scenario against a large number of unfriendly aircraft and a large number of ground threats, the cost of training is tremendous. It requires a large number of personnel, aircraft and ground equipment to train a limited number of pilots. Our current Red Flag exercises can require as many as 75 aircraft in the air simultaneously plus a large number of ground threats and a large number of support personnel. This can amount to a prohibitive cost to train a limited number of pilots.
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