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dc.contributor.authorKleen, Mitchell
dc.contributor.authorWhite, Joey
dc.contributor.authorPolicella, Joseph
dc.date.accessioned2016-05-06T23:42:10Zen
dc.date.available2016-05-06T23:42:10Zen
dc.date.issued1994-10en
dc.identifier.issn0884-5123en
dc.identifier.issn0074-9079en
dc.identifier.urihttp://hdl.handle.net/10150/608573en
dc.descriptionInternational Telemetering Conference Proceedings / October 17-20, 1994 / Town & Country Hotel and Conference Center, San Diego, Californiaen_US
dc.description.abstractThe Space Station Verification and Training Facility is using an object-oriented design methodology for software design, a rate monotonic scheduling and message passing system to support the highly distributed environment, and the Ada language to implement most of the software. One of the subsystems within the Space Station and Training Facility is the Space Network Simulator. Space Network simulators are used to provide training of ground controllers and flight crews, providing a model of real-world formats and protocols. This gives the controller the appearance of a real-world network, providing valuable training. To develop a simulation of the space network within this distributed environment, software objects are under development to dynamically simulate the existence of the space vehicle(s) and their communication components. Communication components include the on-board antennas, transponders, communication systems, and corresponding communication ground control facilities. Telemetry systems are used in the simulation to provide the control of actual data manipulation, as a function of the state of the simulated Space Network. The telemetry system automatically formats appropriate telemetry characteristics through mode and control commands. A software model is under development to provide a transparent interface between the software objects and the telemetry system, allowing the objects to execute without knowledge of the particular telemetry system in use. A transparent interface between the software and hardware, within this object-oriented methodology, reduces the propagation of change to software models as the interface requirements change.
dc.description.sponsorshipInternational Foundation for Telemeteringen
dc.language.isoen_USen
dc.publisherInternational Foundation for Telemeteringen
dc.relation.urlhttp://www.telemetry.org/en
dc.rightsCopyright © International Foundation for Telemeteringen
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/
dc.subjectObject-orienteden
dc.subjectCompositionen
dc.subjectInheritanceen
dc.titleDEVELOPMENT OF AN OBJECT-ORIENTED SOFTWARE APPLICATION TO PROVIDE A TRANSPARENT INTERFACE BETWEEN SPACE NETWORK OBJECTS AND A TELEMETRY SYSTEM FOR TRAININGen_US
dc.typetexten
dc.typeProceedingsen
dc.contributor.departmentCAE-Link Corporationen
dc.identifier.journalInternational Telemetering Conference Proceedingsen
dc.description.collectioninformationProceedings from the International Telemetering Conference are made available by the International Foundation for Telemetering and the University of Arizona Libraries. Visit http://www.telemetry.org/index.php/contact-us if you have questions about items in this collection.en
refterms.dateFOA2018-09-11T10:02:14Z
html.description.abstractThe Space Station Verification and Training Facility is using an object-oriented design methodology for software design, a rate monotonic scheduling and message passing system to support the highly distributed environment, and the Ada language to implement most of the software. One of the subsystems within the Space Station and Training Facility is the Space Network Simulator. Space Network simulators are used to provide training of ground controllers and flight crews, providing a model of real-world formats and protocols. This gives the controller the appearance of a real-world network, providing valuable training. To develop a simulation of the space network within this distributed environment, software objects are under development to dynamically simulate the existence of the space vehicle(s) and their communication components. Communication components include the on-board antennas, transponders, communication systems, and corresponding communication ground control facilities. Telemetry systems are used in the simulation to provide the control of actual data manipulation, as a function of the state of the simulated Space Network. The telemetry system automatically formats appropriate telemetry characteristics through mode and control commands. A software model is under development to provide a transparent interface between the software objects and the telemetry system, allowing the objects to execute without knowledge of the particular telemetry system in use. A transparent interface between the software and hardware, within this object-oriented methodology, reduces the propagation of change to software models as the interface requirements change.


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