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dc.contributor.authorWells, Georgeen
dc.contributor.authorBaroth, Eden
dc.date.accessioned2016-06-02T23:16:14Z
dc.date.available2016-06-02T23:16:14Z
dc.date.issued1994-10
dc.identifier.issn0884-5123
dc.identifier.issn0074-9079
dc.identifier.urihttp://hdl.handle.net/10150/611645
dc.descriptionInternational Telemetering Conference Proceedings / October 17-20, 1994 / Town & Country Hotel and Conference Center, San Diego, Californiaen_US
dc.description.abstractThe advantages of using visual programming to create, modify, test and display a telemetry stream are presented. The failure to fully deploy the high-gain antenna of the Galileo spacecraft has resulted in a software redesign of the computer systems onboard the spacecraft to support the low-gain antenna mission. Visual programming software is being used to test new algorithms as part of the ground support for the spacecraft Test Bed. It is very important that any new software algorithms be thoroughly tested on the ground before any modifications are made to the spacecraft. The advantage of using a visual programming language (LabVIEW, National Instruments) is that it provides easy visibility into the decommutation process that is being modified by the Galileo programming support team. In addition, utilities were written using visual programming to allow real-time data display and error detection. A data acquisition board is used to clock in the actual synchronous telemetry signal from the Test Bed at rates below 10 kHz. The time to write and modify the code using visual programming is significantly less (by a factor of 4 to 10) than using text-based code. The gains in productivity are attributed to the communication among the customer, developer, and computer that are facilitated by the visual syntax of the language.
dc.description.sponsorshipInternational Foundation for Telemeteringen
dc.language.isoen_USen
dc.publisherInternational Foundation for Telemeteringen
dc.relation.urlhttp://www.telemetry.org/en
dc.rightsCopyright © International Foundation for Telemeteringen
dc.subjectVisual programming languageen
dc.subjecttelemetry simulation and decommutationen
dc.subjectLabVIEWen
dc.subjectsoftware productivity comparisonsen
dc.titleUse of a Commercial Visual Programming Language to Simulate, Decommutate, Test and Display a Telemetry Streamen_US
dc.typetexten
dc.typeProceedingsen
dc.contributor.departmentCalifornia Institute of Technologyen
dc.identifier.journalInternational Telemetering Conference Proceedingsen
dc.description.collectioninformationProceedings from the International Telemetering Conference are made available by the International Foundation for Telemetering and the University of Arizona Libraries. Visit http://www.telemetry.org/index.php/contact-us if you have questions about items in this collection.en
refterms.dateFOA2018-06-12T11:52:03Z
html.description.abstractThe advantages of using visual programming to create, modify, test and display a telemetry stream are presented. The failure to fully deploy the high-gain antenna of the Galileo spacecraft has resulted in a software redesign of the computer systems onboard the spacecraft to support the low-gain antenna mission. Visual programming software is being used to test new algorithms as part of the ground support for the spacecraft Test Bed. It is very important that any new software algorithms be thoroughly tested on the ground before any modifications are made to the spacecraft. The advantage of using a visual programming language (LabVIEW, National Instruments) is that it provides easy visibility into the decommutation process that is being modified by the Galileo programming support team. In addition, utilities were written using visual programming to allow real-time data display and error detection. A data acquisition board is used to clock in the actual synchronous telemetry signal from the Test Bed at rates below 10 kHz. The time to write and modify the code using visual programming is significantly less (by a factor of 4 to 10) than using text-based code. The gains in productivity are attributed to the communication among the customer, developer, and computer that are facilitated by the visual syntax of the language.


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