Ban Hammer: Rhetorics of Community Management in the Computer Game Industry
Author
Zimmerman, Joshua J.Issue Date
2016Keywords
Computer gamesfan studies
multimedia
multiperspectival
Rhetoric
Rhetoric, Composition & the Teaching of English
Community management
Advisor
McAllister, Ken
Metadata
Show full item recordPublisher
The University of Arizona.Rights
Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.Abstract
This dissertation, "Ban Hammer: Rhetorics of Community Management in the Computer Game Industry," argues that community management, as an emerging corporate discipline, manages community discourse to produce particular subject-consumer attitudes and behaviors. Employing a multi-perspectival, suspensionist methodology, this dissertation analyzes the discursive practices of community managers working in the computer game industry, along with the communities themselves, to discover how computer game communities and computer game development organizations employ a wide variety of rhetorical strategies as they attempt to exert power over one another. Drawing from a wide range of sources in the study of rhetoric, community management, fan studies, computer game development, psychoanalysis, new media studies, and professional communication, this project argues that community manager's inhabit a unique discursive space, one characterized by unresolved and unresolvable discursive tension, and that the work of community managers has an ever increasing importance to both the computer game development cycle and the production of fan communities.Type
textElectronic Dissertation
Degree Name
Ph.D.Degree Level
doctoralDegree Program
Graduate CollegeRhetoric, Composition & the Teaching of English