Potential perils of peri-Pokémon perambulation: the dark reality of augmented reality?
Affiliation
Univ Arizona, Dept Surg, Div Trauma Crit Care & Emergency SurgIssue Date
2016-10-05
Metadata
Show full item recordPublisher
OXFORD UNIV PRESSCitation
Potential perils of peri-Pokémon perambulation: the dark reality of augmented reality? 2016, 2016 (10):omw080 Oxford Medical Case ReportsJournal
Oxford Medical Case ReportsRights
© Crown copyright 2016. This Open Access article contains public sector information licensed under the Open Government Licence v2.0 (http://www.nationalarchives.gov.uk/doc/open-government-licence/version/2/).Collection Information
This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.Abstract
Recently, the layering of augmented reality information on top of smartphone applications has created unprecedented user engagement and popularity. One augmented reality-based entertainment application, Pokemon Go (Pokemon Company, Tokyo, Japan) has become the most rapidly downloaded in history. This technology holds tremendous promise to promote ambulatory activity. However, there exists the obvious potential for distraction-related morbidity. We report two cases, presenting simultaneously to our trauma center, with injuries sustained secondary to gameplay with this augmented reality-based application.ISSN
2053-8855Version
Final published versionAdditional Links
https://academic.oup.com/omcr/article-lookup/doi/10.1093/omcr/omw080ae974a485f413a2113503eed53cd6c53
10.1093/omcr/omw080