Potential perils of peri-Pokémon perambulation: the dark reality of augmented reality?
AffiliationUniv Arizona, Dept Surg, Div Trauma Crit Care & Emergency Surg
MetadataShow full item record
PublisherOXFORD UNIV PRESS
CitationPotential perils of peri-Pokémon perambulation: the dark reality of augmented reality? 2016, 2016 (10):omw080 Oxford Medical Case Reports
JournalOxford Medical Case Reports
Rights© Crown copyright 2016. This Open Access article contains public sector information licensed under the Open Government Licence v2.0 (http://www.nationalarchives.gov.uk/doc/ open-government-licence/version/2/).
Collection InformationThis item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at firstname.lastname@example.org.
AbstractRecently, the layering of augmented reality information on top of smartphone applications has created unprecedented user engagement and popularity. One augmented reality-based entertainment application, Pokemon Go (Pokemon Company, Tokyo, Japan) has become the most rapidly downloaded in history. This technology holds tremendous promise to promote ambulatory activity. However, there exists the obvious potential for distraction-related morbidity. We report two cases, presenting simultaneously to our trauma center, with injuries sustained secondary to gameplay with this augmented reality-based application.
VersionFinal published version