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dc.contributor.authorJoseph, Bellalen
dc.contributor.authorArmstrong, David G.en
dc.date.accessioned2016-12-21T19:43:00Z
dc.date.available2016-12-21T19:43:00Z
dc.date.issued2016-10-05
dc.identifier.citationPotential perils of peri-Pokémon perambulation: the dark reality of augmented reality? 2016, 2016 (10):omw080 Oxford Medical Case Reportsen
dc.identifier.issn2053-8855
dc.identifier.doi10.1093/omcr/omw080
dc.identifier.urihttp://hdl.handle.net/10150/621803
dc.description.abstractRecently, the layering of augmented reality information on top of smartphone applications has created unprecedented user engagement and popularity. One augmented reality-based entertainment application, Pokemon Go (Pokemon Company, Tokyo, Japan) has become the most rapidly downloaded in history. This technology holds tremendous promise to promote ambulatory activity. However, there exists the obvious potential for distraction-related morbidity. We report two cases, presenting simultaneously to our trauma center, with injuries sustained secondary to gameplay with this augmented reality-based application.
dc.language.isoenen
dc.publisherOXFORD UNIV PRESSen
dc.relation.urlhttps://academic.oup.com/omcr/article-lookup/doi/10.1093/omcr/omw080en
dc.rights© Crown copyright 2016. This Open Access article contains public sector information licensed under the Open Government Licence v2.0 (http://www.nationalarchives.gov.uk/doc/ open-government-licence/version/2/).en
dc.titlePotential perils of peri-Pokémon perambulation: the dark reality of augmented reality?en
dc.typeArticleen
dc.contributor.departmentUniv Arizona, Dept Surg, Div Trauma Crit Care & Emergency Surgen
dc.identifier.journalOxford Medical Case Reportsen
dc.description.collectioninformationThis item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.en
dc.eprint.versionFinal published versionen
refterms.dateFOA2018-09-11T16:37:32Z
html.description.abstractRecently, the layering of augmented reality information on top of smartphone applications has created unprecedented user engagement and popularity. One augmented reality-based entertainment application, Pokemon Go (Pokemon Company, Tokyo, Japan) has become the most rapidly downloaded in history. This technology holds tremendous promise to promote ambulatory activity. However, there exists the obvious potential for distraction-related morbidity. We report two cases, presenting simultaneously to our trauma center, with injuries sustained secondary to gameplay with this augmented reality-based application.


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