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dc.contributor.authorSmith, Devin*
dc.date.accessioned2017-01-03T22:17:31Z
dc.date.available2017-01-03T22:17:31Z
dc.date.issued2016-12
dc.identifier.urihttp://hdl.handle.net/10150/621860
dc.description.abstractAs digital media changes constantly, art education must stay updated with current and emerging technologies and pedagogies in order to stay relevant. One specific technology that has many potential applications in the art classroom is augmented reality (AR), as its uses are diverse and can offer engaging and collaborative experiences to students. This qualitative research examines possible ways in which AR can be utilized in art education, while also studying whether or not AR can enhance three different learning activities set to students in 3rd-10th grade.
dc.language.isoen_USen
dc.publisherThe University of Arizona.en
dc.rightsCopyright © is held by the author. Digital access to this material is made possible by the UA South Educational Technology Graduate Program and the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.
dc.titleAugmented Reality in Art Educationen_US
dc.typetext
dc.contributor.departmentUA South Educational Technologyen
dc.description.collectioninformationThis item is part of the Educational Technology Capstones collection. For more information about the Educational Technology Program at the University of Arizona, visit http://edtech.arizona.edu/. Email repository@u.library.arizona.edu with questions about items in this collection.
dc.relation.embedded<iframe width="480" height="270" src="https://voicethread.com/app/player/?threadId=8534729" frameborder="0" allowfullscreen></iframe>
refterms.dateFOA2018-09-11T16:42:51Z
html.description.abstractAs digital media changes constantly, art education must stay updated with current and emerging technologies and pedagogies in order to stay relevant. One specific technology that has many potential applications in the art classroom is augmented reality (AR), as its uses are diverse and can offer engaging and collaborative experiences to students. This qualitative research examines possible ways in which AR can be utilized in art education, while also studying whether or not AR can enhance three different learning activities set to students in 3rd-10th grade.


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