Optical methods for enabling focus cues in head-mounted displays for virtual and augmented reality
dc.contributor.author | Hua, Hong | |
dc.date.accessioned | 2018-01-31T19:07:02Z | |
dc.date.available | 2018-01-31T19:07:02Z | |
dc.date.issued | 2017-05-10 | |
dc.identifier.citation | Hong Hua, "Optical methods for enabling focus cues in head-mounted displays for virtual and augmented reality", Proc. SPIE 10219, Three-Dimensional Imaging, Visualization, and Display 2017, 102190L (10 May 2017); doi: 10.1117/12.2264157; http://dx.doi.org/10.1117/12.2264157 | en |
dc.identifier.issn | 0277-786X | |
dc.identifier.doi | 10.1117/12.2264157 | |
dc.identifier.uri | http://hdl.handle.net/10150/626496 | |
dc.description.abstract | Developing head-mounted displays (HMD) that offer uncompromised optical pathways to both digital and physical worlds without encumbrance and discomfort confronts many grand challenges, both from technological perspectives and human factors. Among the many challenges, minimizing visual discomfort is one of the key obstacles. One of the key contributing factors to visual discomfort is the lack of the ability to render proper focus cues in HMDs to stimulate natural eye accommodation responses, which leads to the well-known accommodation-convergence cue discrepancy problem. In this paper, I will provide a summary on the various optical methods approaches toward enabling focus cues in HMDs for both virtual reality (VR) and augmented reality (AR). | |
dc.description.sponsorship | National Science Foundation [IIS-14-22653] | en |
dc.language.iso | en | en |
dc.publisher | SPIE-INT SOC OPTICAL ENGINEERING | en |
dc.relation.url | http://proceedings.spiedigitallibrary.org/proceeding.aspx?doi=10.1117/12.2264157 | en |
dc.rights | © 2017 SPIE. | en |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | |
dc.subject | Head-mounted displays (HMD) | en |
dc.subject | focus cues | en |
dc.subject | accommodation and convergence | en |
dc.subject | virtual reality | en |
dc.subject | augmented reality | en |
dc.title | Optical methods for enabling focus cues in head-mounted displays for virtual and augmented reality | en |
dc.type | Article | en |
dc.identifier.eissn | 1996-756X | |
dc.contributor.department | Univ Arizona, Coll Opt Sc | en |
dc.identifier.journal | THREE-DIMENSIONAL IMAGING, VISUALIZATION, AND DISPLAY 2017 | en |
dc.description.collectioninformation | This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu. | en |
dc.eprint.version | Final published version | en |
dc.contributor.institution | College of Optical Sciences, The Univ. of Arizona (United States) | |
refterms.dateFOA | 2018-09-12T01:11:49Z | |
html.description.abstract | Developing head-mounted displays (HMD) that offer uncompromised optical pathways to both digital and physical worlds without encumbrance and discomfort confronts many grand challenges, both from technological perspectives and human factors. Among the many challenges, minimizing visual discomfort is one of the key obstacles. One of the key contributing factors to visual discomfort is the lack of the ability to render proper focus cues in HMDs to stimulate natural eye accommodation responses, which leads to the well-known accommodation-convergence cue discrepancy problem. In this paper, I will provide a summary on the various optical methods approaches toward enabling focus cues in HMDs for both virtual reality (VR) and augmented reality (AR). |