3D visualization of optical ray aberration and its broadcasting to smartphones by ray aberration generator
Author
Hellman, BrandonBosset, Erica
Ender, Luke
Jafari, Naveed
McCann, Phillip
Nguyen, Chris
Summitt, Chris
Wang, Sunglin
Takashima, Yuzuru
Affiliation
Univ ArizonaIssue Date
2017-11-27
Metadata
Show full item recordPublisher
SPIE-INT SOC OPTICAL ENGINEERINGCitation
Brandon Hellman, Erica Bosset, Luke Ender, Naveed Jafari, Phillip McCann, Chris Nguyen, Chris Summitt, Sunglin Wang, Yuzuru Takashima, "3D visualization of optical ray aberration and its broadcasting to smartphones by ray aberration generator", Proc. SPIE 10590, International Optical Design Conference 2017, 105900D (27 November 2017); doi: 10.1117/12.2288143; https://doi.org/10.1117/12.2288143Rights
© 2017 SPIE.Collection Information
This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.Abstract
The ray formalism is critical to understanding light propagation, yet current pedagogy relies on inadequate 2D representations. We present a system in which real light rays are visualized through an optical system by using a collimated laser bundle of light and a fog chamber. Implementation for remote and immersive access is enabled by leveraging a commercially available 3D viewer and gesture-based remote controlling of the tool via bi-directional communication over the Internet.ISSN
0277-786X1996-756X
Version
Final published versionae974a485f413a2113503eed53cd6c53
10.1117/12.2288143
