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dc.contributor.advisorMcAllister, Ken
dc.contributor.authorJohnson, Antonnet
dc.creatorJohnson, Antonnet
dc.date.accessioned2018-05-17T16:39:48Z
dc.date.available2018-05-17T16:39:48Z
dc.date.issued2018
dc.identifier.urihttp://hdl.handle.net/10150/627670
dc.description.abstractMy research examines the interplay of subjectivity, ideology, and tabletop games in order to consider the productive possibilities afforded by conflict, contradiction, and tension. In chapter two, I map the statistical co-occurrences of words in 3,395 board game rulebooks via topic modeling, a digital tool that uses algorithms to reveal patterns in large corpora. My findings validate cultural perceptions of games as competitive and violent and illustrate a trend in the (re)production of dominant ideologies (many oppressive) in games. The following chapter builds on these findings by weaving autoethnographic reflection with visual, rhetorical analysis of popular fantasy game, Small World. In this chapter, I show how game materials (e.g., rules, pieces, boards) construct “players” in ways that can complicate, contradict, or even undermine a participant’s lived reality. The fourth chapter analyzes the results of a survey I designed and distributed to collect information about tabletop gameplay experiences, showing how in-game activities both shape and are shaped by social circumstances, player subjectivities, and cultural beliefs about it what it means to “play a game.” Players, through in-game performance and agreement to the rules as written, enact the values embedded within the game materials. Ultimately, I argue that by positioning players in ways that complicate, contradict, or even undermine their lived realities and experiential knowledges, games, at once, restrict and open possibilities for the performance and (re)construction of identity.en_US
dc.language.isoen_USen_US
dc.publisherThe University of Arizona.en_US
dc.rightsCopyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.en_US
dc.subjectboard gamesen_US
dc.subjectgame studiesen_US
dc.subjectidentity performanceen_US
dc.subjectrulesen_US
dc.subjecttabletop gamesen_US
dc.subjecttopic modelingen_US
dc.titleI’m Not Playing Anymore: Player Subjectivities, Identity Performance, and Ludic Limitations in Tabletop Gamesen_US
dc.typetexten_US
dc.typeElectronic Dissertationen_US
thesis.degree.grantorUniversity of Arizonaen_US
thesis.degree.leveldoctoralen_US
dc.contributor.committeememberLicona, Adela
dc.contributor.committeememberMonson, Ander
dc.contributor.committeememberOrtega-Grimaldo, Francisco
thesis.degree.disciplineGraduate Collegeen_US
thesis.degree.namePh.D.en_US
refterms.dateFOA2018-05-17T16:39:49Z


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