Computational Game Theory & Machine Learning: Applications To The Game Of Sim
Author
Bryant, Harry Lewis, IIIIssue Date
2019Advisor
Fatkullin, Ibrahim
Metadata
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The University of Arizona.Rights
Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.Abstract
This paper focuses on the process of creating bots that use the Min-Max algorithm and Alpha-Beta pruning in conjunction with different evaluation functions to play the game of Sim. This process strengthens our understanding of computational game theory by involving the usage of these algorithms and our evaluation functions. Also discussed in this paper is a review of the basics of game theory, including information on winning and losing positions, as well as an explanation of the evaluation functions used. In addition, the rules of the game of Sim are explained, given that Sim is the particular game that this project of machine learning is based on. The latest stage of the project is comprised of a bot that uses a heuristic evaluation function constructed using a multi-layered neural network.Type
textElectronic Thesis
Degree Name
B.S.Degree Program
Honors CollegeMathematics
