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    How Much of What We Learn in Virtual Reality Transfers to Real-World Navigation?

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    Hejtmanek_et_al_MSR_preprint.pdf
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    Description:
    Final Accepted Manuscript
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    Author
    Hejtmanek, Lukas
    Starrett, Michael
    Ferrer, Emilio
    Ekstrom, Arne D
    Affiliation
    Univ Arizona, Dept Psychol
    Issue Date
    2020-03
    Keywords
    Navigation
    proprioception
    spatial cognition
    transfer
    virtual reality
    
    Metadata
    Show full item record
    Publisher
    BRILL
    Citation
    Hejtmanek, L., Starrett, M., Ferrer, E., & Ekstrom, A. D. (2020). How Much of What We Learn in Virtual Reality Transfers to Real-World Navigation?, Multisensory Research, 33(4-5), 479-503. doi: https://doi.org/10.1163/22134808-20201445
    Journal
    MULTISENSORY RESEARCH
    Rights
    © Koninklijke Brill NV, Leiden, 2020.
    Collection Information
    This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.
    Abstract
    Past studies suggest that learning a spatial environment by navigating on a desktop computer can lead to significant acquisition of spatial knowledge, although typically less than navigating in the real world. Exactly how this might differ when learning in immersive virtual interfaces that offer a rich set of multisensory cues remains to be fully explored. In this study, participants learned a campus building environment by navigating (1) the real-world version. (2) an immersive version involving an omnidirectional treadmill and head-mounted display. or (3) a version navigated on a desktop computer with a mouse and a keyboard. Participants first navigated the building in one of the three different interfaces and, afterward, navigated the real-world building to assess information transfer. To determine how well they learned the spatial layout, we measured path length, visitation errors, and pointing errors. Both virtual conditions resulted in significant learning and transfer to the real world, suggesting their efficacy in mimicking some aspects of real-world navigation. Overall, real-world navigation outperformed both immersive and desktop navigation, effects particularly pronounced early in learning. This was also suggested in a second experiment involving transfer from the real world to immersive virtual reality (VR). Analysis of effect sizes of going from virtual conditions to the real world suggested a slight advantage for immersive VR compared to desktop in terms of transfer, although at the cost of increased likelihood of dropout. Our findings suggest that virtual navigation results in significant learning, regardless of the interface, with immersive VR providing some advantage when transferring to the real world.
    Note
    12 month embargo; published online: 17 March 2020
    ISSN
    2213-4794
    EISSN
    2213-4808
    PubMed ID
    31972540
    DOI
    10.1163/22134808-20201445
    Version
    Final accepted manuscript
    ae974a485f413a2113503eed53cd6c53
    10.1163/22134808-20201445
    Scopus Count
    Collections
    UA Faculty Publications

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