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How Much of What We Learn in Virtual Reality Transfers to Real-World Navigation?
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Hejtmanek_et_al_MSR_preprint.pdf
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Final Accepted Manuscript
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BRILLCitation
Hejtmanek, L., Starrett, M., Ferrer, E., & Ekstrom, A. D. (2020). How Much of What We Learn in Virtual Reality Transfers to Real-World Navigation?, Multisensory Research, 33(4-5), 479-503. doi: https://doi.org/10.1163/22134808-20201445Journal
MULTISENSORY RESEARCHRights
© Koninklijke Brill NV, Leiden, 2020.Collection Information
This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.Abstract
Past studies suggest that learning a spatial environment by navigating on a desktop computer can lead to significant acquisition of spatial knowledge, although typically less than navigating in the real world. Exactly how this might differ when learning in immersive virtual interfaces that offer a rich set of multisensory cues remains to be fully explored. In this study, participants learned a campus building environment by navigating (1) the real-world version. (2) an immersive version involving an omnidirectional treadmill and head-mounted display. or (3) a version navigated on a desktop computer with a mouse and a keyboard. Participants first navigated the building in one of the three different interfaces and, afterward, navigated the real-world building to assess information transfer. To determine how well they learned the spatial layout, we measured path length, visitation errors, and pointing errors. Both virtual conditions resulted in significant learning and transfer to the real world, suggesting their efficacy in mimicking some aspects of real-world navigation. Overall, real-world navigation outperformed both immersive and desktop navigation, effects particularly pronounced early in learning. This was also suggested in a second experiment involving transfer from the real world to immersive virtual reality (VR). Analysis of effect sizes of going from virtual conditions to the real world suggested a slight advantage for immersive VR compared to desktop in terms of transfer, although at the cost of increased likelihood of dropout. Our findings suggest that virtual navigation results in significant learning, regardless of the interface, with immersive VR providing some advantage when transferring to the real world.Note
12 month embargo; published online: 17 March 2020ISSN
2213-4794EISSN
2213-4808PubMed ID
31972540Version
Final accepted manuscriptae974a485f413a2113503eed53cd6c53
10.1163/22134808-20201445
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