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dc.contributor.authorSchwiegerling, Jim
dc.date.accessioned2020-11-09T23:26:21Z
dc.date.available2020-11-09T23:26:21Z
dc.date.issued2019-09-09
dc.identifier.citationSchwiegerling, J. (2019, September). Rendering light fields for optical system simulation. In Novel Optical Systems, Methods, and Applications XXII (Vol. 11105, p. 111050E). International Society for Optics and Photonics.en_US
dc.identifier.issn0277-786X
dc.identifier.doi10.1117/12.2528128
dc.identifier.urihttp://hdl.handle.net/10150/648179
dc.description.abstractThe light field describes the radiance at a given point provided by a ray coming from a particular direction. Integrating the light field for all possible rays passing through that point gives total irradiance. For a static scene, the light field is unique. Cameras act as integrators of the light field. Previously, it was demonstrated that freeware rendering software can be used to simulate the light field entering an arbitrary camera lens. This is accomplished by placing an array of ideal pinhole cameras at the entrance pupil location and rendering. The pinhole camera images encode the ray directions for rays passing through the pinholes. The set of images from this array then describes the light field. Images for real camera lenses with different types of aberrations are then simulated directly from the light field. The advantage of this technique is that the light field only needs to be calculated once for a given scene. Calculation of the light field is computationally expensive and the practicality of implementing high resolution light field simulations on a desktop computer is limited. However, cloud-based rendering services with arrays of CPUs and GPUs are now readily available and affordable. These services enable more realistic simulations and different scenes to be rapidly created. Here, the techniques are demonstrated for different real lens aberration forms.en_US
dc.language.isoenen_US
dc.publisherSPIE-INT SOC OPTICAL ENGINEERINGen_US
dc.rights© 2019 SPIE.en_US
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/
dc.sourceNovel Optical Systems, Methods, and Applications XXII
dc.subjectLight fielden_US
dc.subjectImage simulationen_US
dc.subjectAberrationsen_US
dc.titleRendering light fields for optical system simulationen_US
dc.typeArticleen_US
dc.contributor.departmentUniv Arizona, Coll Opt Scien_US
dc.identifier.journalNOVEL OPTICAL SYSTEMS, METHODS, AND APPLICATIONS XXIIen_US
dc.description.collectioninformationThis item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.en_US
dc.eprint.versionFinal published versionen_US
refterms.dateFOA2020-11-09T23:26:21Z


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