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2429_ArticleText_16291_1_10_20 ...
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Final Published Version
Affiliation
Department of Applied Technology, University of ArizonaDepartment of Second Language Acquisition and Teaching, University of Arizona
Issue Date
2021
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Association for Learning TechnologyCitation
Czerkawski, B., & Berti, M. (2021). Learning experience design for augmented reality. Research in Learning Technology, 29.Journal
Research in Learning TechnologyRights
Copyright © 2021 B. Czerkawski and M. Berti. This is an Open Access article distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).Collection Information
This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.Abstract
Recent years have seen a growing interest in augmented reality (AR) technologies due to their potential for simulating real-life situations and creating authentic learning tasks. Studies have shown that AR enables engaging and interactive learning experiences (e.g. Bressler and Bodzin 2013; Klopfer and Sheldon 2010) and can benefit student learning (e.g. Bonner and Reinders 2018; Siegle 2019). However, although research in AR for education is not scarce, educators often do not have a learning experience design (LXD) approach that is supported by the recent findings of learning sciences and instructional design models. To bridge this gap, the present study introduces an AR-learning prototype developed by using SAM I (Successive Approximation Model I), and the Threshold Concepts Framework, employed for meaningful integration of AR into the learning process. A pre-survey and a post-survey method were utilised in the data gathering process to gauge students’ experience with the AR module. The findings show that the majority of students have not had educational experiences with AR prior to the study, and they struggled to find ways to incorporate this technology into their content areas in a meaningful way. Nonetheless, participants realised the value of AR and stated that they most likely would use this technology in the future. Based on the findings, the authors present a set of suggestions for instructors and LXDs, and provide recommendations for future research. © 2021 B. Czerkawski and M. Berti.Note
Open access journalISSN
2156-7069Version
Final published versionae974a485f413a2113503eed53cd6c53
10.25304/rlt.v29.2429
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Except where otherwise noted, this item's license is described as Copyright © 2021 B. Czerkawski and M. Berti. This is an Open Access article distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).