Beyond tomb and relic: Anthropological and pedagogical approaches to Archaeogaming
Author
Rassalle, T.Affiliation
University of ArizonaIssue Date
2021
Metadata
Show full item recordPublisher
University of Chicago PressCitation
Winter, M. (2021). Beyond Tomb and Relic: Anthropological and Pedagogical Approaches to Archaeogaming. Near Eastern Archaeology, 84(1), 12-21.Journal
Near Eastern ArchaeologyRights
Copyright © 2021 American Schools of Oriental Research.Collection Information
This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.Abstract
The advent of the computer chip has radically altered human life at a global scale, and with increasing access to digital platforms it was inevitable that digitization would reshape popular culture. The video game industry is one of the fastest growing sectors in technological and entertainment industries, reaching an enormous audience. It is now estimated that some 2.5 billion people play games worldwide, with 211 million American adults, 52 percent of whom are college educated (see Rassalle in this issue) (fig. 1). © 2021, University of Chicago Press. All rights reserved.Note
12 month embargo; published: 01 March 2021ISSN
1094-2076DOI
10.1086/712388Version
Final published versionae974a485f413a2113503eed53cd6c53
10.1086/712388