Ripple Effect: Communicating Water Quality Data through Sonic Vibrations
| dc.contributor.author | B. Kaufmann, Dorsey | |
| dc.contributor.author | Hamidi, Nima | |
| dc.contributor.author | Palawat, Kunal | |
| dc.contributor.author | Ramirez-Andreotta, Monica | |
| dc.date.accessioned | 2021-07-21T22:48:14Z | |
| dc.date.available | 2021-07-21T22:48:14Z | |
| dc.date.issued | 2021-06-22 | |
| dc.identifier.citation | B. Kaufmann, D., Hamidi, N., Palawat, K., & Ramirez-Andreotta, M. (2021). Ripple Effect: Communicating Water Quality Data through Sonic Vibrations. ACM International Conference Proceeding Series. | en_US |
| dc.identifier.doi | 10.1145/3450741.3464947 | |
| dc.identifier.uri | http://hdl.handle.net/10150/660894 | |
| dc.description.abstract | Pollution in real time can be incredibly powerful, but is difficult to communicate. Persistent deterioration of land, air, and water are largely invisible to the eye and camera lens. What if water itself could visualize its quality and perform the level of contamination? Ripple Effect is an environmental art installation that reveals water contamination through sonic vibrations and light. Using software technology, water contamination levels are translated into sound waves. The installation consists of speakers that play gdata sound tracks', which vibrate water held in attached trays. Participants see and hear the water vibrate based on contaminant concentrations. This paper describes the concept, data-To-sound process, implementation, and participant evaluation surrounding the installation of Ripple Effect in communities neighboring resource extraction and other industrial activity. While there are many existing artworks that visualize environmental quality, Ripple Effect is novel in its use of local water quality data and interactive technology that allows the primary medium, water, to communicate directly with the participant. © 2021 Owner/Author. | en_US |
| dc.description.sponsorship | National Science Foundation's Division of Research and Learning ð Advancing Informal STEM Learning Program | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | ACM | en_US |
| dc.rights | © 2021 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution International 4.0 License. | en_US |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | en_US |
| dc.source | Creativity and Cognition | |
| dc.subject | data visualization | en_US |
| dc.subject | environment | en_US |
| dc.subject | environmental art | en_US |
| dc.subject | environmental education | en_US |
| dc.subject | interactive art | en_US |
| dc.subject | MAX/MSP | en_US |
| dc.subject | sound art | en_US |
| dc.subject | Sound computing | en_US |
| dc.title | Ripple Effect: Communicating Water Quality Data through Sonic Vibrations | en_US |
| dc.type | Article | en_US |
| dc.contributor.department | School of Art, University of Arizona | en_US |
| dc.contributor.department | Department of Environmental Science, University of Arizona | en_US |
| dc.identifier.journal | ACM International Conference Proceeding Series | en_US |
| dc.description.note | Open access article | en_US |
| dc.description.collectioninformation | This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu. | en_US |
| dc.eprint.version | Final published version | en_US |
| dc.identifier.pii | 10.1145/3450741.3464947 | |
| dc.identifier.pii | 10.1145/3450741 | |
| refterms.dateFOA | 2021-07-21T22:48:15Z |

