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    Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture

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    Author
    Bozgeyikli, Evren
    Bozgeyikli, Lal Lila
    Affiliation
    School of Information, University of Arizona
    Issue Date
    2021-03
    Keywords
    Augmented reality
    Evaluation
    Human-centered computing
    Human computer interaction (HCI)
    Interaction paradigms
    Virtual reality
    Mixed reality
    Object manipulation
    Tangible user interfaces
    User experience
    
    Metadata
    Show full item record
    Publisher
    IEEE
    Citation
    Bozgeyikli, E., & Bozgeyikli, L. L. (2021). Evaluating object manipulation interaction techniques in mixed reality: Tangible user interfaces and gesture. Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021, 778–787.
    Journal
    Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
    Rights
    © 2021 IEEE.
    Collection Information
    This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.
    Abstract
    Tangible user interfaces (TUIs) have been widely studied in computer, virtual reality and augmented reality systems and are known to improve user experience in these mediums. However, there have been few evaluations of TUIs in wearable mixed reality (MR). In this study, we present the results from a comparative study evaluating three object manipulation techniques in wearable MR: (1) Space-multiplexed identical-formed TUI (i.e., a physical cube that acted as a dynamic tangible proxy with identical real and virtual forms); (2) Time-multiplexed TUI (i.e., a tangible controller that was used to manipulate virtual content); (3) Hand gesture (i.e., reaching, pinching and moving the hand to manipulate virtual content). The interaction techniques were compared with a user study with 42 participants. Results revealed that the tangible cube and the controller interaction methods were comparative to each other while both being superior to the hand gesture interaction method in terms of user experience, performance, and presence. We also present suggestions for interaction design for MR based on our findings. © 2021 IEEE.
    Note
    Immediate access
    DOI
    10.1109/vr50410.2021.00105
    Version
    Final accepted manuscript
    ae974a485f413a2113503eed53cd6c53
    10.1109/vr50410.2021.00105
    Scopus Count
    Collections
    UA Faculty Publications

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