Affiliation
Astronomy, The University of Arizona College of ScienceIssue Date
2022Keywords
AstronomyMagnetic resonance imaging
Mathematical models
Numerical models
Physics
Relativistic effects
Telescopes
Metadata
Show full item recordCitation
Bozzola, G., Chan, C., & Paschalidis, V. (2022). Black Hole Physics and Computer Graphics. Computing in Science and Engineering.Rights
© 2021 IEEE.Collection Information
This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.Abstract
Black holes are among the most extreme objects known to exist. As such, they are excellent laboratories for testing fundamental theories and studying matter in conditions that cannot be found anywhere else. In this article, we highlight the relevance of black holes in modern physical research and present a way to advance our understanding with numerical simulations. We briefly review dynamical-spacetime General-Relativistic-Magneto-HydroDynamic (GRMHD) calculations as fundamental tools to study the local properties of black holes and matter around them. Then, we discuss the need for general-relativistic radiation-transport to propagate the local information about light obtained with GRMHD simulations to our telescopes. Finally, we present our work on accretion onto binary black holes. The goal of our paper is to introduce the reader to some of the methods in current black hole research and to show how improvements in hardware and software for computer graphics support advancements in the field.Note
Immediate accessISSN
1521-9615EISSN
1558-366XVersion
Final accepted manuscriptSponsors
Astrophysics Science Divisionae974a485f413a2113503eed53cd6c53
10.1109/mcse.2022.3152669