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dc.contributor.authorJansen, P.A.
dc.date.accessioned2022-12-01T21:16:33Z
dc.date.available2022-12-01T21:16:33Z
dc.date.issued2022
dc.identifier.citationPeter Jansen. 2022. A Systematic Survey of Text Worlds as Embodied Natural Language Environments. In Proceedings of the 3rd Wordplay: When Language Meets Games Workshop (Wordplay 2022), pages 1–15, Seattle, United States. Association for Computational Linguistics.
dc.identifier.isbn9781955917810
dc.identifier.doi10.18653/v1/2022.wordplay-1.1
dc.identifier.urihttp://hdl.handle.net/10150/667112
dc.description.abstractText Worlds are virtual environments for embodied agents that, unlike 2D or 3D environments, are rendered exclusively using textual descriptions. These environments offer an alternative to higher-fidelity 3D environments due to their low barrier to entry, providing the ability to study semantics, compositional inference, and other high-level tasks with rich action spaces while controlling for perceptual input. This systematic survey outlines recent developments in tooling, environments, and agent modeling for Text Worlds, while examining recent trends in knowledge graphs, common sense reasoning, transfer learning of Text World performance to higher-fidelity environments, as well as near-term development targets that, once achieved, make Text Worlds an attractive general research paradigm for natural language processing. © 2022 Association for Computational Linguistics.
dc.language.isoen
dc.publisherAssociation for Computational Linguistics (ACL)
dc.rightsCopyright © 2022 Association for Computational Linguistics. This is an open access article licensed on a Creative Commons Attribution 4.0 International License.
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleA Systematic Survey of Text Worlds as Embodied Natural Language Environments
dc.typeProceedings
dc.typetext
dc.contributor.departmentUniversity of Arizona
dc.identifier.journalWordplay 2022 - 3rd Wordplay: When Language Meets Games Workshop, Proceedings of the Workshop
dc.description.noteOpen access journal
dc.description.collectioninformationThis item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.
dc.eprint.versionFinal published version
dc.source.journaltitleWordplay 2022 - 3rd Wordplay: When Language Meets Games Workshop, Proceedings of the Workshop
refterms.dateFOA2022-12-01T21:16:33Z


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Copyright © 2022 Association for Computational Linguistics. This is an open access article licensed on a Creative Commons Attribution 4.0 International License.
Except where otherwise noted, this item's license is described as Copyright © 2022 Association for Computational Linguistics. This is an open access article licensed on a Creative Commons Attribution 4.0 International License.