Publisher
The University of Arizona.Rights
Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction, presentation (such as public display or performance) of protected items is prohibited except with permission of the author.Abstract
Synthesis is a collection of 8 pieces – “Lost,” “Crystal Forest,” “Pas de Trois,” “Requiem,” “flow 1.,” “Walking by Flowers,” “Mocha,” and “Summer Rain” – composed during my studies at the University of Arizona. One of my primary goals in coming to the University of Arizona for the MM in Music Composition was to develop a greater understanding of how to combine my different styles of music. At the beginning of my time here, my background was in Classical and video game/media music. During my Master’s, I worked to develop more a cohesive voice through the overall lens of what is known as Classical music. Synthesis achieves that goal through a variety of compositions ranging from solo instrument pieces to orchestral ensembles with electronics. When combining these styles over the course of Synthesis, I adopted a variety of approaches by incorporating metric complications, metric freedom, and increased levels of dissonance in what is typically seen as a “simpler” style of music in video games and media. This combining of genres has allowed me to maintain some of the more traditional game-like features, such as certain types of more tonal sonorities, repetition, and grooves, while also allowing the music more freedom to take up the space that, in a game setting, would be occupied by gameplay and visuals to make it more suitable for a concert classical style. While I believe creative exploration and the idea of “finding one’s voice” is part of a lifelong journey, Synthesis represents a major step for me towards that future. Thank you for listening.Type
textElectronic Thesis
Degree Name
M.M.Degree Level
mastersDegree Program
Graduate CollegeMusic
