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    Exploring Horizontally Flipped Interaction in Virtual Reality for Improving Spatial Ability

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    ISMAR2023IEEEXpressCameraReady.pdf
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    Description:
    Final Accepted Manuscript
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    Author
    Bozgeyikli, Lal Lila
    Bozgeyikli, Evren
    Schnell, Christopher
    Clark, Jaclynn
    Affiliation
    School of Information, University of Arizona
    Issue Date
    2023-10-13
    Keywords
    signal processing
    Cognition
    Electroencephalography
    Games
    interaction styles
    Particle measurements
    Stacking
    Task analysis
    Three-dimensional displays
    Training
    usability testing
    virtual reality
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    Metadata
    Show full item record
    Publisher
    Institute of Electrical and Electronics Engineers (IEEE)
    Citation
    Bozgeyikli, L., Bozgeyikli, E., Schnell, C., & Clark, J. (2023). Exploring Horizontally Flipped Interaction in Virtual Reality for Improving Spatial Ability. IEEE Transactions on Visualization and Computer Graphics.
    Journal
    IEEE Transactions on Visualization and Computer Graphics
    Rights
    © 2023 IEEE.
    Collection Information
    This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.
    Abstract
    Virtual reality (VR) is a high-fidelity medium that can offer experiences that are close to real-life. Spatial ability plays an important role in human life, including academic achievement and advancement in work settings. Spatial ability is known to be improved by practicing relevant tasks. Mental rotation and spatial perception are among such tasks that improve spatial skills. In this research, we investigated a “mirror-reversed” interaction technique in a cup stacking task in VR and looked into its effects on spatial ability, brain activity regarding spatial processing and attention (measured with EEG), performance, and user experience in male participants. Participants stacked cups according to given patterns using direct manipulation with horizontally flipped controls, similar to looking in a mirror while performing object manipulation in real life. In a between-subjects user study, we compared this novel interaction with a baseline where the participants completed the same task with regular controls. Although there was no significant main effect of group on the mental rotation and perspective taking/spatial orientation tests scores, within-group analysis indicated a trend toward an improvement in the mirror-reversed group in spatial orientation, while both groups showed a trend toward improvement in mental rotation. Participants in both groups got better at the task over time (their task completion durations decreased). EEG data revealed significant theta band power increase in the mirror-reversed group whereas there was no difference in the alpha band power between the two groups. Our results are encouraging for exploring spatially challenging interactions in VR for spatial skills training. We share the implementation and user study results, and discuss the implications.
    Note
    Immediate access
    ISSN
    1077-2626
    EISSN
    1941-0506
    2160-9306
    PubMed ID
    37831578
    DOI
    10.1109/tvcg.2023.3320241
    Version
    Final accepted manuscript
    ae974a485f413a2113503eed53cd6c53
    10.1109/tvcg.2023.3320241
    Scopus Count
    Collections
    UA Faculty Publications

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