Publisher
Springer Nature SwitzerlandCitation
Pyarelal, A., Banerjee, A., Barnard, K. (2022). Modular Procedural Generation for Voxel Maps. In: Gurney, N., Sukthankar, G. (eds) Computational Theory of Mind for Human-Machine Teams. AAAI-FSS 2021. Lecture Notes in Computer Science, vol 13775. Springer, Cham. https://doi.org/10.1007/978-3-031-21671-8_6Rights
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG.Collection Information
This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.Abstract
Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation (PCG), a capability unique to virtual task environments. In this paper, we present mcg, an open-source library to facilitate implementing PCG algorithms for voxel-based environments such as Minecraft. The library is designed with human-machine teaming research in mind, and thus takes a ‘top-down’ approach to generation, simultaneously generating low and high level machine-readable representations that are suitable for empirical research. These can be consumed by downstream AI applications that consider human spatial cognition. The benefits of this approach include rapid, scalable, and efficient development of virtual environments, the ability to control the statistics of the environment at a semantic level, and the ability to generate novel environments in response to player actions in real time.Note
12 month embargo; first published 01 January 2023ISSN
0302-9743eISBN
978-3-031-21671-8EISSN
1611-3349ISBN
978-303121670-1Version
Final accepted manuscriptae974a485f413a2113503eed53cd6c53
10.1007/978-3-031-21671-8_6