Affiliation
Department of Psychology, University of ArizonaIssue Date
2023-05-08
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Frontiers Media S.A.Citation
Gallen CL, Schachtner JN, Anguera-Singla R, Anguera JA and Gazzaley A (2023) Influence of game features on attention in adults. Front. Psychol. 14:1123306. doi: 10.3389/fpsyg.2023.1123306Journal
Frontiers in PsychologyRights
© 2023 Gallen, Schachtner, Anguera-Singla, Anguera and Gazzaley. This is an open-access article distributed under the terms of the Creative Commons Attribution License.Collection Information
This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at repository@u.library.arizona.edu.Abstract
Introduction: The incorporation of game features into cognitive tasks can inform us about the influence of reward and motivation on attention. Continuous performance tasks (CPTs), designed to assess attention abilities, are examples of cognitive tasks that have been targeted for the addition of game features. However, previous results have been mixed regarding how game elements affect attention abilities and task performance. Methods: Here, we studied if there were factors that predict which individuals exhibit changes in attention from game features added to a CPT. Participants (N = 94, aged 21–71) played a traditional CPT and a game CPT with identical mechanics, but featured engaging game elements (aesthetics, storyline, competition, feedback, and reward). Results: We first found corroborating evidence that game features have mixed effects on attention performance: most attention metrics of interest exhibited no overall difference between the traditional and game CPT, while game elements reduced performance for a few metrics. Importantly, we also found that specific behavioral and demographic profiles predicted individual differences in performance on the game CPT compared to the traditional CPT. Those with more attention difficulties (ADHD symptoms), more reward responsiveness, and younger adults performed better on the game CPT while, conversely, those with fewer ADHD symptoms, less reward responsiveness, and older adults performed better on the traditional CPT. Discussion: These findings provide insights into how game features can influence attention in different individuals and have important implications for the use of game elements in cognitive tasks and training interventions. Copyright © 2023 Gallen, Schachtner, Anguera-Singla, Anguera and Gazzaley.Note
Open access journalISSN
1664-1078Version
Final Published Versionae974a485f413a2113503eed53cd6c53
10.3389/fpsyg.2023.1123306
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Except where otherwise noted, this item's license is described as © 2023 Gallen, Schachtner, Anguera-Singla, Anguera and Gazzaley. This is an open-access article distributed under the terms of the Creative Commons Attribution License.

